Commit Graph
80 Commits
Author SHA1 Message Date
LeoVasanko e5bc736ffa Fix episode preview playback and add staggered stopping
- Observe the video element itself instead of el.closest('.episode-tile'):
  ref callbacks can fire before ancestors are attached, so no tile was
  ever observed and the visibility allowlist blocked all playback.
- Use a blocklist for off-screen culling (play until reported off-screen)
  so observer lag/failure degrades to the old always-on behavior.
- Default to the first season playing on page view again.
- Keep preload="auto" so tiles show a first-frame preview picture;
  playback gating already prevents GPU use from inactive videos.
- Stop videos staggered (same 500ms step as startup) on idle stop,
  season switch and scroll culling; same for movie page showreels.
2026-09-03 03:19:35 +00:00
LeoVasanko 258fc79753 Reduce preview video GPU load: idle stop, browse-gated seasons, viewport culling
- Add useIdlePreviewPlayback composable: stops preview videos after 30s
  without input and restarts them staggered on activity; also stops
  while the tab is hidden.
- SeriesFullView: no episode videos play until a season is browsed
  (keyboard/gamepad focus or mouse hover); only near-viewport tiles of
  the active season play (IntersectionObserver); inactive seasons no
  longer preload video data; sync is incremental so playing tiles are
  not rewound on scroll.
- MediaDetail: header showreel videos use cancellable stagger timers,
  pause when scrolled out of view, and honor the idle stop.
- Images: lazy/async decoding on series page posters; content-visibility:
  auto on media cards to skip rendering off-screen row items.
2026-09-03 02:23:22 +00:00
LeoVasanko 568605b09a Add missing file from previous commit 2026-06-02 22:22:49 +00:00
LeoVasanko b09118c8cb Clean up series nested context menus and implement keyboard/gamepad navigation for these functions. 2026-06-02 22:17:47 +00:00
LeoVasanko a4b0cd916a Use image logo for HDR10+ badge 2026-05-31 02:31:35 +00:00
LeoVasanko e1a961d21f Detect and badge HDR10+ (SMPTE ST 2094-40) via ffmpeg showinfo 2026-05-31 02:05:10 +00:00
LeoVasanko 1a6a3f0cf2 Don't show collection where the current movie is the only item we have 2026-05-31 01:51:15 +00:00
LeoVasanko 626fb9a0ae Unify playback-state read/write via /api/meta/playback-state 2026-05-31 01:43:56 +00:00
LeoVasanko b6742f0f27 refactor: unify roots updates over single websocket 2026-05-31 00:26:51 +00:00
LeoVasanko 6d0e6d41a7 feat(media): use collection-based recommendations and refine poster display 2026-05-31 00:12:54 +00:00
LeoVasanko eb49eb713e Hide app scrollbars 2026-05-30 22:59:14 +00:00
LeoVasanko 01f424dbfb Force reel videos to remount on movie change 2026-05-30 22:33:23 +00:00
LeoVasanko 09e51acd14 Disable spellcheck and autocorrect in search input 2026-05-30 19:18:09 +00:00
LeoVasanko 14b76520a6 Stop eager reel loading in cards 2026-05-30 05:02:36 +00:00
LeoVasanko c9d2bcfdcc Fix frontend type mismatches 2026-05-30 04:52:59 +00:00
LeoVasanko 7a0247d78f Refine hover reel audio fades and idle behavior 2026-05-30 04:38:33 +00:00
LeoVasanko bb4bd3723f Improved serie episode preview video handling 2026-05-30 04:28:34 +00:00
LeoVasanko 7675940029 Implement JS-driven season poster sizing from episode grid remainder 2026-05-30 04:19:14 +00:00
LeoVasanko 613b516785 Fix series preview videos to render paused frames and stagger active season 2026-05-30 04:13:05 +00:00
LeoVasanko 2f72d1e7e2 Fix series full view vertical navigation to follow episode rows 2026-05-30 04:05:20 +00:00
LeoVasanko fe5be2087d Refine movie similar strip and desktop nav flow 2026-05-30 03:50:28 +00:00
LeoVasanko 46eecd8dbf Add related movies on Series page. Uses heuristics to show serie movies only. 2026-05-30 03:36:35 +00:00
LeoVasanko c2ee25ba3d Fix synced row deadzone behavior and isolate cast scroll metrics 2026-05-30 02:57:34 +00:00
LeoVasanko ada61e1400 Remove long hex root ids and use only friendly names 2026-05-30 02:28:58 +00:00
LeoVasanko 900fcea638 refactor index schema and metadata format and directory tree 2026-05-30 01:05:27 +00:00
LeoVasanko cac3348ec1 Fix detail-view focus scope and entry targets 2026-05-29 18:18:30 +00:00
LeoVasanko 0b3cd15589 feat: configurable media player selection with auto-detection
Backend:
- Add mediahive/players.py with cross-platform player detection:
  - Windows: MPC-BE, MPC-HC, VLC, PotPlayer, mpv (registry + known paths)
  - macOS: IINA, VLC (/Applications bundle scanning)
  - Linux: VLC, SMPlayer (PATH via which)
- Add GET /api/players endpoint returning detected players
- Extend POST /api/roots/{id}/play to accept player_id and player_custom_cmd
- Make MPC-BE web UI port configurable via ?port= query param

Frontend:
- Add player selection to settings (localStorage, per-client)
- Two-column layout: player list (9.5em) + contextual options panel
- Contextual options: Custom Command input, MPC Web UI Port input
- Empty MPC port disables all Web UI polling/connection attempts
- MPC-BE polling only runs when MPC family player is selected and port is set
2026-05-29 00:44:23 +00:00
LeoVasanko ed4a5b2900 Route settings dialog to /settings and fix worker null handling 2026-05-27 21:58:09 +00:00
LeoVasanko 1383fc8da3 Add preferred format settings and release preference sorting 2026-05-27 21:52:36 +00:00
LeoVasanko a0d1433154 Switch SPA navigation to history paths 2026-05-27 21:21:49 +00:00
LeoVasanko 29cda926a2 Improve search-detail back navigation and focus restore 2026-05-27 21:12:39 +00:00
LeoVasanko e78774613a More compact and consistent layout for the release badges. Bluer release group color. 2026-05-27 20:50:43 +00:00
LeoVasanko 96c2d52ee0 perf(frontend): fix resource leaks and disable deep reactivity on media index
- useMediaWebSocket: shallowRef mediaIndex/tasks/loading/error/connected
  to eliminate Proxy overhead on the entire library data structure.
- useMediaWebSocket: replace per-task setTimeout leak with single 3s
  sweep interval for completed task cleanup.
- App.vue: remove {deep:true} watcher on mediaIndex; shallow ref change
  is sufficient to trigger search worker sync.
- useGamepadNavigation: rAF only when gamepads are connected; idle
  fallback to 500ms setTimeout to stop permanent 60fps CPU drain.
- useKeyboardNavigation: deduplicate synced scroll rAF requests to
  prevent overlapping animation frames.
- MediaDetail/SeriesFullView/CollageHero: pause, clear src, and load()
  video elements on unmount and before ref replacement to release
  decoder/memory resources.
- MediaDetail/SeriesFullView: clear all volume fade intervals on
  unmount to stop interval timer leaks.
2026-05-27 20:28:51 +00:00
LeoVasanko f982785850 Fix HexKeyboard X/Y gamepad keypress animations 2026-05-27 14:28:08 +00:00
LeoVasanko cf2b90809a HexKeyboard: refactor to row-based flex layout
Replace 39 per-key absolute positioning CSS rules with 4 row divs
using flexbox. Rows overlap via negative margin-top to preserve
honeycomb staggering. Horizontal offsets via 4 margin-left rules.

- Add RowKeyDef with globalIndex for row-based rendering
- Add rows computed to group layoutKeys into 4 arrays
- Remove all .hex-key-N { top; left } positioning rules
- Keys are now flex children, position: relative, fixed width

Also includes prior changes:
- Row-based greyscale gradients (lighter top, darker home row)
- Per-key re-triggerable press animation (DOM reflow reset)
- Green-to-white exponential fade on keypress
- Gamepad repeat: 90ms horizontal/buttons, 140ms vertical
2026-05-26 16:37:12 +00:00
LeoVasanko 43ca8ea1d1 Implement OSD keyboard for gamepads. Using hex tiles of course. 2026-05-26 04:52:13 +00:00
LeoVasanko 7fa8ddad65 Fix movie details header layout and space division with cast display. 2026-05-25 19:21:21 +00:00
LeoVasanko f219840967 refactor(synced-scroll): rewrite with global metrics + per-row clamping
Replace the fragile per-row tail/maxVirtual state with a clean global-
metrics approach:

- Measure cardWidth, stride, paddingLeft, viewportWidth, rightDeadzone
  once from the first synced row; use the same values for all rows.
- Per-row max scroll computed purely from math:
    max(0, paddingLeft + (N-1)*stride - maxVisibleLeft)
  where maxVisibleLeft = viewportWidth - cardWidth - rightDeadzone.
- Global virtual offset (syncedRowsCurrentOffset/targetOffset) is shared
  across all rows; each row clamps independently in applySyncedRowScroll.
- Tail is a global constant (= rightDeadzone) applied to all rows.
- Fix scrolling-back bug: desiredOffset was stuck at currentOffset when
  moving left; now always computed from anchor column position.
- Avoid full animation sweep on view entry: init current/target offset
  from existing DOM scrollLeft on first use.

Also removes per-row --sync-row-max-virtual CSS var and simplifies
.media-row padding to use only --sync-row-tail.
2026-05-25 18:54:21 +00:00
LeoVasanko fbf35f7242 Refine movie detail cast rail and nav behavior 2026-05-25 16:18:35 +00:00
LeoVasanko ab1dfffdf3 Restore flex-based people layout in media cards 2026-05-25 15:45:13 +00:00
LeoVasanko f484ab2606 Clean up movie details metadata layout 2026-05-25 15:24:05 +00:00
LeoVasanko f39473e26e Link header logo to front page 2026-05-25 14:52:36 +00:00
LeoVasanko cfa1781192 refactor: hero featured item is a plain link like all other cards
Remove the separate Play and Info buttons from the CollageHero featured
item. All collage items (including the featured one) are now uniform
<a href> links that navigate to the detail page.

- CollageHero: remove hasResumePosition prop, play/info emits, and
  associated play button logic
- App.vue: remove @play and @info bindings from CollageHero
- Delete unused HeroSection.vue component and its styles
2026-05-25 14:25:58 +00:00
LeoVasanko 76c426546b refactor: media cards use proper <a href> links instead of JS navigation
MediaCard, MediaRow, CollageHero, HeroSection, and MediaDetail cast
cards now render as <a> tags with real hrefs. Modified clicks
(ctrl+click, middle-click) navigate natively, enabling open-in-new-tab
and link copying. Plain left-clicks continue through the existing
showDetail flow for side-effects like focus-state saving.
2026-05-25 14:21:13 +00:00
LeoVasanko 0330a3023a frontend: clamp series hero synopsis to 10 lines 2026-05-25 13:11:12 +00:00
LeoVasanko 1cf3e6a08f frontend: place releases beside poster on narrow movie detail 2026-05-25 13:11:08 +00:00
LeoVasanko 17f8f60f6e fix: constant slant angle for season poster collage hero
The clip-path slant on collage slices previously varied with the number
of posters (hard-coded 10% steps). Express the slant as a percentage
of each slice's own width so the horizontal offset always equals the
fixed 5% container overlap, giving a constant angle for any count >= 2.
2026-05-25 13:02:15 +00:00
LeoVasanko 23379dc2c1 frontend: reduce movie detail poster width under 900px 2026-05-25 03:31:35 +00:00
LeoVasanko f6a40babc9 frontend: add OXC lint/format setup and apply semicolon fixes 2026-05-25 02:54:30 +00:00
LeoVasanko 94f2f10dcd Fix root path handling and release action menus 2026-05-24 17:40:55 +00:00